[Patch] 80 cap preview
General
- Level Cap Increase: The level limit has been raised to 80.
- Login: The login screen has been updated.
- Skills: New EX skills are now unlockable for every class.
- Main Quest: The Main Quest is now accessible for Lancea as well, expanding their story.
- Shaders: Game now properly renders shadows again, and the overall brightness has been corrected.
- Multiserver: EU East server has been disabled, as it's usage has not been high enough.
- Circus: Circus Points & the Cash Items shop have been temporarily disabled and will be reenabled in a hotfix very soon.
- Speedrun Board: Volcano Nest & the new dungeons have been added to the speedrun board.
- Dragon Fellowship & Dark Lair: fellowship duo nest and Dark Lair dungeons (hateful pesadilla, infinite formido) will not be available for a few patches.
- Experience: EXP rates have been adjusted, to fit the new EXP curve.
Dungeon and Nest
- New Dungeons: 8 new dungeons are now available in Anu Arendel's Lava River & Fire Mountain portals.
- New Nest: Volcano Nest is now available in Garden of Time and Space (lv80).
Quality of Life Improvements
- Dungeon Loot: Low-level dungeons now reward players with boxes containing class-specific equipment, streamlining the gearing process.
- Farm Area: the farm area map has been updated. You can only plant in your personal area now.
- Hot Spring: The new farm map includes a hotsprings area, granting unique buffs that vary with the day of the week.
- Circus Shop: The Circus Shop has been updated, now offering enhanced equipment up to level 70.
- Crafting: The high-grade jade crafting menu has been updated, allowing for the crafting of specific jades, rather than leaving it to chance.
Class Changes
- All relevant changes, displaying the old and new version of the skill description.
- Whirlwind
70 cap version
Uses centrifugal force, rotates around and hits nearby enemies with multiple attacks.
80 cap version
Attack Power: 1334% + 57366Uses centrifugal force, rotates around and hits nearby enemies with multiple attacks.
Attack Power: 1601% + 68840
- Offend Hit
70 cap version
Additional damage equal to the skill user's highest physical attack is given to the enemy at a certain probability. Strength will increase for a while according to the HP when hit by enemies.
80 cap version
Hit when HP is 60%: STR+40%
Hit when HP is 40%: STR+60%
Hit when HP is 20%: STR+90%
STR increase duration: 20 sec
Physical ATK
Activation rate 30%
Cooldown 2 secRage starts building up when attained, and gives damage equal to max Physical ATK at a certain chance.
Strength increases for 20 sec according to the HP when hit by enemies and rage accumulation speed increases.
Hit when HP is 100%: rage accumulated every 3 sec
Hit when HP is 80%: STR +40%, rage accumulated every 2 sec
Hit when HP is 60%: STR +60%, rage accumulated every 1 sec
Hit when HP is 30%: STR +90%, rage accumulated every 0.5 sec, duration 20 sec, max Physical ATK trigger Rate: 30%, Cooldown 2 sec
When Taunting Howl is used, 50 Rage Points are used to activate enhanced Circle Swing. When enhanced Circle Swing is used, the activated effect is removed.
[Enhanced Circle Swing]
Circle Swing ATK's 1000%
Damage received during enhanced Circle Swing: -30% - Bone Crash
70 cap version
Jumps to slam and break the bones of the target in front so that additional damage will be applied on all the future attacks. Part of the skill user's strength will be changed to physical attack power for a certain period of time.
80 cap version
Physical ATK: 955%+27529
Damage per hit: +2800
50% of STR is converted to ATK
Broken bones last for: 15 sec
Additional ATK duration: 30 secJumps to slam and break the bones of the target in front so that additional damage will be applied on all the future attacks. Part of the skill user's strength will be changed to physical attack power for a certain period of time.
Physical ATK: 955%+27529
Damage per hit: +2800
50% of STR is converted to ATK
Broken bones last for: 15 sec
Additional ATK duration: 30 sec
5 Rage Points are added when Bone Crash is used. - Circle Swing EX
70 cap version
After using Circle Swing, can hit enemies up into the air by pressing normal attack button.
80 cap version
Attack power of additional hit (30% of Circle Swing)After Circle Swing is used, enter Normal Attack button to launch enemies into the air.
Additional hit ATK (Circle Swing's 30%)
When enhanced Circle Swing is used, enter Normal Attack button to blow enemies away
Enhanced additional hit ATK (1000% of Circle Swing EX's additional hit)
5 Rage points are added when Taunting Howl is used. - Deadly Precision
70 cap version
When [Battle Howl/Taunting Howl/Devastating Howl] is used, critical rate is increased. When [Taunting Howl] is used, the skill user's own HP is deducted to increase the STR.
80 cap version
Duration: 10 sec
Critical rate: +20%
5% of HP is used to increase 50% of STRWhen [Battle Howl/Taunting Howl/Devastating Howl] is used, critical rate is increased. When [Taunting Howl] is used, the skill user's own HP is deducted to increase the STR.
Duration: 10 sec
Critical rate: +20%
2% of HP is used to increase 50% of STR
- Willow Kick
70 cap version
Spin and attack surrounding enemies, sending them flying.
80 cap version
Attack Power: 203% + 5735[Physical Strike]While spinning, attacks surrounding enemies with both feet and makes enemies fly into the air with a final kick.
Physical Attack 263%+7456
Increases the range and pulls enemies
Additional Damage 25%
- Charged Shot
70 cap version
Focuses energy and fires an arrow over a distance at 3m increased range with piercing effect. It can also attack knocked-down enemies.
80 cap version
Physical Attack 471%+11746Focuses energy and fires an arrow over a distance at 3m increased range with piercing effect. It can also attack knocked-down enemies.
Physical Attack 613%+15270 - Scope Arrow
70 cap version
Fires a powerful magic arrow that splits into 6 piercing arrows to attack enemies.
80 cap version
Magic Attack: 393% + 9789[Magic Arrow]
Fires a powerful magic arrow to the front which splits on impact into 6 piercing arrows to attack enemies.
Magic Attack: 393% + 9789 - Bull's Eye
70 cap version
Figure out what the target's weaknesses are and use them for attacks.
80 cap version
Magical attack 73%+1234
Physical damage is increased by 30%
Magical damage is increased by 30%
Damage increase sustained for 60 secondsAims for the enemy's weak point. The target will temporarily receive increased damage and its Critical Resistance is reduced.
Magic Attk: 73%+1234
30% increased physical damage taken
30% increased magical damage taken
11% reduced critical resistance
Duration: 60 seconds - Siege Stance
70 cap version
Takes a shooting stance for critical arrow attacks for 8 sec. Unable to move or jump. The effect will disappear when you take other actions. Damage received while the skill is performed is reduced by 50%.
80 cap version
Physical attack power per arrow 535%+13108Takes a shooting stance for critical arrow attacks for 10 sec. Unable to move. The effect will disappear when you take actions other than jump. Damage received while the skill is performed is reduced by 50%.
Physical attack power per arrow 696%+17040 - Arrow Shower
70 cap version
Showers arrows like a rainstorm over a wide area ahead.
80 cap version
Per arrow
Physical Attack 58%+232Shoots a large number of arrows across a wide area in front.
Per arrow
Physical ATK 75%+302 - Arrow Barrage
70 cap version
Discharge speed momentarily increases with powerful rapid fire arrows.
80 cap version
Attack Power (per arrow): 126% + 1944Discharge speed momentarily increases with powerful rapid fire arrows.
Attack Power (per arrow): 152% + 2333
- Double Somersault Kick
70 cap version
Press the Special Attack button after [Somersault Kick] to continuously kick enemies in the air.
80 cap version
Physical Damage: 739% + 16426[Physical Strike]Press the Special Attack button after [Somersault Kick] to kick the enemy in the air again.
Physical Attack 961%+21353 - Astral Illusion
70 cap version
Launch a frantic combo of skills onto your opponent, taking less damage in the process.
80 cap version
Damage Taken: -50%
Magic Damage Taken: -50%
Attack Power: 3614% + 46653Launch a frantic combo of skills onto your opponent, taking less damage in the process.
Damage Taken: -50%
Magic Damage Taken: -50%
Attack Power: 4698% + 60649 - Spiral Edge
70 cap version
Jump into the air to gather energy, and then slam down with a tremendous amount of power that shatters the ground, knocking down the enemy.
80 cap version
Physical Attack 1946%+15551Jump into the air to gather energy, and then slam down with a tremendous amount of power that shatters the ground, knocking down the enemy.
Physical Attack 3329%+65512
- Charged Shot EX
70 cap version
Charge Shot's attack range and power are increased.
80 cap version
Charge Shot's attack power is increased by 30%Increase Charged Shot's Range and Action Speed and when a critical strike is dealt,[Wind Arrow] is acquired. Qhen there are more than 30 [Wind Arrows] 30 [Wind Arrows] can be used for [Wind Shot] attack opportunity. Once charged for longer by holding it down together with the attack button, [Wind Shot] becomes available. While rebounding during [Wind Shot] , skills available from Tumble can be used.
Charged Shot's attack increases by 30%
Attack per [Wind Shot] hit : 100% of Charged Shot - Cheating Point
70 cap version
Summons a large flower 6m in the front. The flower sprays pollen that entice the approaching enemies and explodes in the end.
80 cap version
Additionally, the character's final damage for physical attacks is increased for a certain period of time
Physical Attack Power: 658% + 23664
Explodes in 10 sec after noticing enemies nearby
Final damage increased by 50%
Duration 14 secSummons at the target location. The flower sprays pollens that entices the approaching enemies and explodes in the end.
Increases the character's final damage value for a certain period of time
Physical Attk: 658% + 23664
Explodes 10 sec after taunting nearby enemies
Final damage is increased by 50%
Duration: 14 sec - Aerial Chain Shot EX
70 cap version
Aerial Chain Shot causes ground explosion and its attack power is increased. After using the skill, additional attack can be launched by pressing special attack button.
80 cap version
Attack power of additional hit (50% of Aerial Chain Shot)Aerial Chain Shot causes ground explosions and its attack power is increased. After using the skill, an additional attack can be launched by pressing the Special Attack Button.Once Aerial chain shot strikes critically,[Wind Arrows] are acquired.
Attack power of the additional attack: 50% of Aerial Chain Shot - Siege Stance EX
70 cap version
Siege Stance's range and attack power are increased. Use Special Attack button instead of Normal Attack Button to spray 10 small arrows to the front. Range of small arrows is shorter and has 15% ATK per arrow.
80 cap version
Siege Stance's ATK: +20%
Damage received during Siege Stance reduced by 80%Siege Stance's range and attack power are increased. Use Special Attack button instead of Normal Attack button to spray 10 small arrows to the front. Range of the small arrows is shorter and has 15% ATK per arrow. When Siege Stance strikes critically ,[Wind Arrows] are acquired.
Siege Stance's ATK: +20%
Damage received during Siege Stance is reduced by 80% - Arrow Shower EX
70 cap version
The number of arrows discharged for Arrow Shower is increased. While the skill is active, click normal attack button to give additional hits.
80 cap version
Attack power for additional hits (160% of Arrow Shower)The amount of fired arrows is increased. While using the skill, press the Normal Attack button to release all the arrows at once. When Arrow Shower strikes critically, [Wind Arrows] are acquired.
Damage of released arrows: 160% of Arrow Shower - Physical Enhancement
70 cap version
Physical ATK increases by 10%.
80 cap versionAttack Power is increased by 10%.Once [Wind Shot] critically strikes [Wind Arrows] are acquired. Addtionally, Arrow Barrage's final damage is increased by 50%.
- Hurricane Dance
70 cap version
Gives a powerful kick to enemies in front. When the kick accurately hits an enemy, all its skills will be restricted and powerful consecutive attacks will be given.
80 cap version
Physical attack power 1447%+29405
Block ignored
Skill usage restricted for 2 sec[Physical Strike]Executes a powerful kick to the front. If the kick accurately hits the target, all the skills of the hit target will be prohibited and powerful successive blows will be executed on them.
Physical Attack1881%+38227
Ignores Blocks
Prohibits skill use for 2sec - Physical Sense
70 cap version
A buff that increases physical attack power is activated when Kick Shot and Double Somersault Kick are used.
80 cap version
Duration: 10 sec
Physical ATK: +10%When using Kick Shot or Double Somersault Kick, creates a buff which increases Physical Attack. Also when attacking enemies with [Physical Attack] skills, decreases Astral Illusion's cooldown. But the cooldown happens only once for the first hit with each skill.
Duration 10sec
Physical Attack increased by 10%
Cooldown decreased by 20sec for each [Physical Attack] skill strike
- Show Time
70 cap version
For a certain period of time, all Passive skill's cooltime is reduced by 90% Reduction.
80 cap version
Duration30 sec
Reuse time 80 secRecovers all passive skills' cooldown by 90% faster for a set time and enhances [Spiral Edge].
Duration: 30sec
Cooldown 80sec
[Spiral Edge] damage increased by 100% - Air Sense
70 cap version
A buff that increases physical attack power is activated when Air Pounce and Eagle Dive are used.
80 cap version
Duration: 10 sec
Physical ATK: +10%When using Air Walk or Eagle's Descent, creates a buff which increases Physical Attack. When staying in the aire for 3sec, Spiral Edge's cooldown is reset.
Duration 10sec
Physical Attack increased by 10%
- New Skill: Frozen Burst
Description
When Frozen Burst is activated, Ice Attack increases and Fire Attacke decreases. Some Ice Attribute skills are changed and enhanced.
Frozen Burst removes all frozen/frostbite status effects in the surrounding area.
Can't be used with shield at the same time.
[Changing Skills]
Damage of Glacial Spike, Glacial Wave and Ice Sphere increases greatly and the frozen effect is replaced by frostbite effect.
Ice Attack increases by 30%
Fire Attack decreases by 30% - Ice Stacks
Change
Ice Stacks increase the damage by 30%, making the applied layer limit 3 instead of 2.
- Fireball
70 cap version
Fire energy is collected into a fireball which causes a powerful explosion when fired. Up to 2 times of damage can be given when the energy is collected for more than 1.3 seconds.
80 cap version
Fire Attribute
Magical ATK: 618%+42080
Additional damage for maximum charging: 100%Fire energy is gathered into a fireball which causes a powerful explosion when shot. When gathering for more than 1.3 seconds 2 times more damage can be dealt.
Fire Attribute
Magical Attack Power 618%+42080
1st stage:100%, 2nd stage:150%, 3rd stage:200% - Icy Shards
70 cap version
Ice pillar shoots out in front to hit nearby enemies up in the air. Ice fragments that are additionally formed give damages and reduce enemies' movement speed.
80 cap version
Ice Attribute
Magical Attack Power 321%+9943
Cold Resistance 10% Reduction
Movement Speed 30% Reduction
Movement Speed Reduction 4 secCreates a ice pillar in fron and sends enemies in to the air. Attacked target gets [Frostbite].
Ice Attribute
Magic Attack 643%+19885
[Frostbite]
Ice Resistance decreased by 10%
Movement speed decreased by 30% for 4sec - Freezing Field
70 cap version
Create frozen field of 4m radius in front. Enemies within the area will have their movement speed and ice resistance reduced for 12 seconds.
80 cap version
Ice Attribute
Magic Attack 415% + 12777
Cold Resistance reduction 10%
Movement Speed reduction 30%
Movement Speed reduction 12 secondsCreate a frozen field at 4m in front. Attacked target gets [Frostbite].
Ice Attribute
Magic Attack 498%+15332
[Frostbite]
Ice Resistance decreased by 10%
Movement speed decreased by 30% for 12sec - Glacial Wave
70 cap version
Freeze surrounding enemies for 8 seconds.
80 cap version
Ice Magic
Magic Attack: 168% + 5415Instantly freezes the area and hit targets.
Ice Attribute
Magic Attack 337%+10830
Frozen effect duration 8sec - Flame Road
70 cap version
Instantly moves to the front and creates a trail of flame. Targets that touch the flame will get burns
80 cap version
Fire Attribute
Magical ATK: 562%+24588
For each enemy, attacks after 6 hits will only be applied at 50%.Instantly moves to the front and creates a trail of flame. Targets that touch the flame will get burns
Fire Attribute
Magical ATK: 562%+24588
For each enemy, attacks after 6 hits will only be applied at 50%.
Can be cancelled by tumble during skills - Chilling Mist
70 cap version
Releases cold energy to the front after jumping to reduce target's movement speed for 8 seconds.
80 cap version
Ice Attribute
Magical Attack Power 642%+24588
Cold Resistance 10% Reduction
Movement Speed 30% Reduction
Movement Speed Reduction 8 secBlows cold air to the front and deals damage in a wide area. Attacked target gets [Frostbite].
Ice Attribute
Magic Attack 1285%+49175
[Frostbite]
Ice Resistance decreased by 10%
Movement speed decreased by 30% for 8sec
- Flame Road EX
70 cap version
Explosion occurs where the Flame Road passed through. Also, Flame Road causes burn.
80 cap version
Attack power per explosion (30% of Flame Road)
Burn damage(Magical attack5%+8416) 5 timesExplosion occurs where the Flame Road passed through and the hit limit is removed. Also, Flame Road causes burn.
Attack power per explosion (30% of Flame Road)
Burn damage(Magical attack5%+8416) 5 times
Can be cancelled by tumble during skills
- Chilling Mist EX
70 cap version
Chilling Mist's attack range is increased and additional attack can be launched during the attack.
80 cap version
Attack power of additional hit (30% of Chilling Mist)Chilling mist's ATK and ATK range increase and additional attack is available as a normal attack during battles..
Chilling Mist's ATK 100% increase
Additional ATK (30% of normal chilling mist)
- Stance of Faith
70 cap version
While skill is activated, press [Jump Key] in 39 seconds to take a defensive stance, to defend against all attacks of the opponent. However, the effect will be removed once there is movement. Sacred Power will be automatically activated during defense to attack nearby enemies.
80 cap version
Magic Attack Strength 100%During the 39 seconds when the Guardian Bubble is created and the skill effect is maintained, press the [Jump] key to toggle to a defensive state that blocks all enemy attacks. Defensive state is canceled once you move. When blocking attacks, sacred power will activate automatically and deflect damage.
Magical ATK 100%
5 Guardian Bubble(s) created - Divine Ascension
70 cap version
Perform a regular attack during a successful block to launch an enemy with your shield.
80 cap version
Attack Power: 462% + 16262
Generates additional threatWhen defence is successful, enter Normal Attack Button to hit the enemy upwards with the shield.
Physical ATK 693%+24394
Creates additional threat level
Uses 1 Guardian Bubbles - Divine Vengeance
70 cap version
Successfully blocked an attack and launch a shockwave by slamming the weapon into the ground and damage nearby enemies.
80 cap version
Attack Power: 449% + 14448
Generates additional threatWhen defence is successful, enter Special Attack Button to hit the ground and create shockwaves to attack enemies nearby.
Physical ATK 674%+21673
Creates additional threat level
Uses 1 Guardian Bubbles - Elemental Aura
70 cap version
Increase the Fire and Ice Magic Attack and Defense of a party member in the 10m radius. Cancel the aura by using a different aura or by pressing the skill key again.
80 cap version
Fire Attack: +28%
Fire Defense: +35%
Ice Attack: +28%
Ice Defense: +35%
Continuously consumes 0.2% of your MPIncreases Fire, Water, and Light Attack of party members within 10m. It will no longer be effective when you use another aura or use the skill again.
Fire, Water, Light Attack +30%
Continuous MP deduction: 0.2% - Smite
70 cap version
Jumps up and crashes down with lightning. Electrocutes enemies at a certain probability.
80 cap version
Light Attribute
Physical ATK 498%+12113
Magical ATK 628%+11629
Light attribute resistance reduced by 15% due to electrocutionJumps up and crashes down with lightning. Electrocutes enemies at a certain probability.
Light Attribute
Physical ATK 544%+15685
Magical ATK 685%+15059
[Electrocute] explaination
[Electrocute] explaination
electrocute by chance of 30% per hit
duration 10seconds
Periodic shock
Light attribute -15% due to electrocute. - Conviction Aura
70 cap version
Increase the Light Magic Attack and Defense of a party member in the 10m radius. Cancel the aura by using a different aura or by pressing the skill key again.
80 cap version
Light Attack: +30%
Light Defense: +24%
Continuously consumes 0.2% of your MPIncreases fire, water, and light defence power of party members within 10m. It will no longer be effective when you use another aura or use the skill again.
Fire, water, light attribute resistance +24%
Continuous MP deduction 0.2%
- Blessing of Light
70 cap version
Light Element damage and Light Element Defense of a party members near you is increased.
80 cap version
Light Magic
Light Attack: +20%
Light Element Defense: +24%
Duration: 180 secIncreases Light Element damage, Fire Attribute ATK, Water Attribute ATK and Light Element Defenseof party members around you.
Light Attribute
Party member's capacity
Light Attack 20% increase
Fire Attribute ATK 15.0% increase
Water Attribute ATK 15.0% increase
Light Element Defense 24% increase
duration 180seconds - Healing Relic
70 cap version
Summons relic to heal the party members nearby. Summoned relic contains 100% of summoner's attack and defense and some portion of max HP.
80 cap version
Light Attribute
When summoning the relic, magic attack increases +100%
Duration 8sec
Healed every 2 sec
Magic attack 133%+14718Summons relic to heal the party members nearby. Summoned relic contains 100% of summoner's attack and defense and some portion of max HP.
Light Attribute
When summoning the relic, magic attack increases +100%
Duration 8sec
Healed every 2 sec
Magic attack 79.8%+8831
- Justice Crash
70 cap version
Soars into the air and crashes down rapidly, dealing significant damage to the surrounding enemies and causing very high threat level. This deadly skill can be used by pressing the Jump Key mid-air.
80 cap version
Physical Damage 769% + 26056
Can be used mid-air.Soars into the air and crashes down rapidly, dealing significant damage to the surrounding enemies and causing very high threat level. This deadly skill can be used by pressing the Jump Key mid-air.
Light Attribute
Attack Power: 1154% + 39083
Can be used mid-air. - Stance of Faith EX
70 cap version
Can move while making a defense motion of Stance of Faith. When counterattacking, damage is added and counterattack range is increased as much as physical attack.
80 cap version
Attack power of additional hit (100% of physical attack)Attains additional [Guardian Bubble] and can move while taking the [Defensive Stance]. Damage equal to Physical ATK will be dealt when defence is successful, and counterattack area is increased. Additionally, [Divine Ascension] and [Divine Vengeance] can be used during [Defensive Stance].
Can use [Jump Key] to jump when you move to the front and back or stay still during [Defensive Stance], When moving sideways in [Defensive Stance], use [Jump Key] to cancel the stance.
[Aerial Block] is activated automatically when you jump.
Deflective damage for successful defence (100% of Physical ATK)
Attain 10 Guardian Bubble(s) - Divine Punishment EX
70 cap version
While Divine Punishment is effective, it gives sustained damage to nearby enemies.
80 cap version
Light Attribute
Attack power per sustained damage attack(42% of physical attack)While Divine Punishment is effective, continuous damage is dealt to nearby enemies and own movement speed is increased.
Light Attribute
Continuous damage per hit (Attack Power: 84%)
Movement speed +20%
- Lightning Relic EX
70 cap version
Electric field is added periodically around the Lightning Relic.
80 cap version
Electric field's attack power(25% of magical attack)Boosts Max HP ratio of summoners applied to Relic. Additionally, damaged inflicted on Relic decreases, Electric field is added periodically around the Lightning Relic.
Electric field ATK(25% of Magical ATK) - Heal Relic EX
70 cap version
Healing Relic's recovery range is increased and all damages from enemis are decreased for 2sec with the recovery.
80 cap version
every damage is decreased by 20%
Recovery range 15meterIncreases the max. HP of the relic based on the summoner's HP. The cooldown is decreased and healing amount and range are increased. Reduces damage taken for 2 seconds after healing.
Cooldown reduction: 36 seconds
Decreases damage taken by 20%
Increases healing amount by 20% of Mag. Attack
Range: 15m - Cure Relic EX
70 cap version
Cure Relic's effect range is increased and remove your abnormal status effects right after using the skill. Pushes enemies back when appearing.
80 cap versionBoosts Max HP ratio of summoners applied to Relic. Additionally, damaged inflicted on Relic decreases, movement speed is added to initial skill effect, and also increases the range of effect. Also,Own status anomaly will immediately be removed and enemies nearby will be pushed away with an attack.
Movement Speed 15% increase - Binding Relic EX
70 cap version
Bind Relic's effect range and damage that nearby enemies receive are increased.
80 cap version
Nearby enemies' damage is increased by 20%Boosts Max HP ratio of summoners applied to Relic. Additionally, damaged inflicted on Relic decreases but increases damage infliced on surrounding enemies, and also increases the range of effect.
Damage on surrounding enemies 30% increase - Reverse Blessing
70 cap version
Movement speed will be increased when relic type of skills are used.
80 cap version
Duration: 5 sec
Movement speed: +30%[Striking] Skill Enhance
When [Lightening Relic EX]'s Relic is installed nearby After [Stirking]is casted, [Normal ATK] button can be used to summon [Small Relic ]. When [Small Relic]is summoned, it inflicts [Lightening Relic EX] 3times loss of total damage and provides debuff which adds loss to the target.
All damages received increased by 10% Duration 10 sec
[Relic] Skill enhance
Movement Speed increases when using skills in category of Relic.
Movement Speed 30% Increase
Duration 5seconds
- Mind Breaker EX
70 cap version
After Mind Breaker flies to the end, it pulls enemies and attacks for a certain time to decrease target's [Light Attribute Resistance]. It explodes and pushes away enemies while electrocuting them.
80 cap version
Mind Breaker's Attack power increased by 50%
Upon hit, Light Attribute Resistance decreased by 15%
Duration 5sec
When electrocuted, Light Attribute Resistance decreased by 15%Mind breaker decreases Light Attribute Resistance of targets struck and pulling the enemy while flying until it explodes and [electrocutes]the target.
Mind Breaker ATK 50%Increase
Light Attribute Resistance when struck 15% decrease (5 seconds)
[Electrocute] explaination
For last hit, electrocute application by 100% chance
duration 10seconds
Periodic shock
Light Attribute Resistance 15% decrease due to electrocution
- Splash
70 cap version
[Artillery Skill]
80 cap version
Using the loaded bullets, spreads 5 shells to the front.
Physical Attack fore each shot 533%+14250
Uses 1 bullets
Continuous shot available
No Cooldown[Artillery Skill]
Using the loaded bullets, spreads 5 shells to the front.
Physical Attack fore each shot 373%+9975
Uses 1 bullets
Continuous shot available
No Cooldown
- Summon Slime
70 cap version
Summons Slime. The slimes can use skills according to the number of the bubbles you possess.
80 cap version
Attack - Magic Attack 150%+3411
Slime ability
Punch - Magic Attack 100%
Flame Attack - Magic Attack 200%
Ice Attack - Magic Attack 250%
Poison Attack - Magic Attack 300%
When spending 2 bubbles - Normal attack and flame attack
When spending 4 bubbles - Extra Ice attack
When spending 6 bubbles - Extra Poison Attack
Duration 60 sec
Can summon up to 2 slimesSummons Slime. Slime will have different skills according to the number of bubbles used.
Attack - Magical ATK 150%+3411
Slime Skill
Punch - 100% Magical ATK
Flame Attack - 200% Magical ATK
Poison Attack - 300% Magical ATK
Ice Attack - 250% Magical ATK
2 Bubble(s) used - Basic Attack and Flame Attack
4 Bubble(s) used - Poison Attack added
6 Bubble(s) used - Ice Attack added
Duration: 60 sec
Summon up to 2 - Injector
70 cap version
The Bubble Gun turns into a syringe and the character dashes forward. When the enemy is hit accurately, the character's HP is recovered by a certain percentage of the Injector's Attack power. While dashing forward, enter [Normal Attack Button] to stop and continue with the next action.
80 cap version
Dark Attribute
Magical Attack 375%+7696
Recovers 12% of Injector's Attack power
Earn 1 Alchemic Bubble when the skill is usedThe Kabala turns into a syringe and the character dashes forward. While dashing forward, enter [Normal Attack Button] to poke enemies with the syringe immediately to give damage and increase own and allies' speed.
Dark Attribute
Magical ATK 375%+7696
Action speed +36% (for 5 sec)
Movement speed +36% (for 5 sec)
Attain 1 Alchemy Bubble when the skill is used - Toxic Turmoil
70 cap version
Releases poison gas while in the air. It can be immediately used with [Special Attack Button] during [Dodge]. Additional [Dodge] can be used consecutively.
80 cap version
Dark Attribute
Magic Attack 319%+8936
Poison duration 11 sec for total 5 attacks
Magic Attack per poison 1%+894
Attains 1 Alchemy BubbleReleases poison gas while in the air. It can be immediately used with [Special Attack Button] during [Dodge]. Additional [Dodge] can be used consecutively.
Dark Attribute
Magic Attack 638%+17873
Poison duration 11 sec for total 5 attacks
Magic Attack per poison 1%+1787
Attains 1 Alchemy Bubble - Epidemic Bubble
70 cap version
A giant hydro bubble is shot parabolically. Accurately hit enemies will get poisoned.
80 cap version
Dark Attribute
Magic Attack 327%+13555
Poison effect duration 11 seconds total 5 attacks
Magical Attack Power per poison effect 5%+1356
Attain 1 Alchemy Bubble when skill is usedA giant hydro bubble is shot parabolically. Accurately hit targets will get Poisoned.
Dark Attribute
Magical ATK 490%+20333
Poisoning duration: 11 sec, total 5 attacks
Magical ATK per Poisoning 5%+2033
When 3 Bubble(s) are used
- Damage +100%
When 5 Bubble(s) are used
- Damage +200% - Poison Outbreak
70 cap version
Reacts with poisoned enemies to cause a massive explosion. The damage you give increases according to the number of bubbles.
80 cap version
Dark Attribute
Magic Attack 494%+10838
Spending 3 Bubbles
- damage +40%
Spending 5 Bubbles
- damage +80%Reacts with poisoned enemies to cause a massive explosion. The damage you give increases according to the number of bubbles.
Dark Attribute
Magic Attack 642%+14090
Spending 3 Bubbles
- damage +100%
Spending 5 Bubbles
- damage +200% - Poison Purge
70 cap version
A huge pool of poison is created in front to attack enemies. Accurately hit enemies will get infected. Damage increases according to the number of bubbles possessed.
80 cap version
Dark Attribute
Magic Attack 2274%+25479
Poison lasts for 11 sec and every 2 seconds, gives damage by 10701
When 3 bubbles are used
- Damage increases by 40%
When 5 bubbles are used
-Damage increases by 80%Creates huge poison puddles in front to attack enemies. Enemies hit accurately will get infected. Damage increases according to the number of bubbles possessed.
Dark Attribute
Magical Attack Power 2274%+25479
Poison lasts for 11 sec and deals 10701 damage every 2 seconds
When 3 bubbles are used
+40% damage increase
When 5 bubbles are used
+80% damage increase
- Love Virus
70 cap version
Injects a virus that makes enemies confused. Magical damage for confused targets will increase. Not applicable for your own attack on others. Applicable on yourself for allies' attacks.
80 cap version
Shadow attribute
Magical attack power 397%+20866
Magical damage 27% increase
Duration 10seconds
Attain 1 alchemy bubble when skill is usedEnemies are injected with a virus that increases their physical and magical damage and makes them confused. Confused targets will deal damage on own allies.
Dark Attribute
Magical ATK 397%+20866
Physical and Magical Damage +27%
Duration: 15 sec
Attain 1 Alchemy Bubble when skill is used - Injector EX
70 cap version
Injector's attack range, Attack power, and HP recovery rate are increased. Also increases nearby allies' HP recovery.
80 cap version
Injector's Attack power increased by 30%
Character's HP recovery increased by 1%
Wide area HP recovery increased by 8%Injector's attack area and attack power are increased. Final damage effect is added to the first ally that is hit accurately.
Injector ATK +30%
Final Damage +50% - Heal Shower
70 cap version
Immediately recovers all allies nearby and enhances all the attribute attacks for a short period of time.
80 cap version
Recovers 300%+36441 of Magical ATK
All attribute ATK enhanced for 10 sec by 20%
Up to 10 debuffs are cancelled
1 alchemy bubble is obtained when the skill is usedImmediately recovers all allies nearby and enhances all the attribute attacks for a short period of time.
Recovers 125%+12265 of Magical ATK
All attribute ATK enhanced for 10 sec by 20%
Up to 3 debuffs are cancelled
Attain 1 Alchemy Bubble when the skill is used - Pandemia EX
70 cap version
The number of throwing Disease is increased by 3 and damage of enemies who are hit is increased.
80 cap version
Disease's attack power is increased by 50%
Damage of enemies who are hit by Disease is increased by 20% (5sec)Number of flasks thrown is increased to 3, and damage received by enemies that are accurately hit will be increased. Attack becomes stronger and causes Plague.
Disease's ATK increases by 50%
Damage received by enemies accurately hit by Disease increased by 20% (Duration: 10 sec)
Plague targets get 100% additional damage for Mixed Infection, Poison Break (EX), and Poison Purge
Additional Plague damage: 1000 - Chemical Harmony
70 cap version
Own Dark Attribute ATK is increased, and when Alchemy Bubbles are created by using poison and recovery related skills, a buff that increases Magical ATK for 10 sec will be given.
80 cap version
Magical ATK: +10%
Dark ATK: +20%Own Dark Attribute ATK is increased, and when Alchemy Bubbles are created by using poison and recovery related skills, a buff that increases Magical ATK for 10 sec will be given.
Magical ATK: +10%
Dark Attribute ATK: +20%
Injector's cooldown will be reduced by 8 sec when it hits enemies accurately.
Additionally, 1 more Bubbles will be created when Injector is used.
- Phantom claw
70 cap version
Summon the Commnader's hand to stab in front. Entering the [Normal Attack Button] will allow a maximum of 4 consecutive attacks.
80 cap version
Dark Attribute
Magical Attack for maximum hits 483%+19921Summon the Commnader's hand to stab in front. Entering the [Normal Attack Button] will allow a maximum of 4 consecutive attacks.
Dark Attribute
Magical Attack for maximum hits 822%+33866 - Rampage claw
70 cap version
Spirit's hands are swished to make 3 consecutive attacks. Additional stun may occur for the last attack. Additional damage will be given to targets that are immune to stun.
80 cap version
Dark Attribute
Magical ATK: 1585%+34814
Additional stun rate: 70%
Magic ATK's 50% additional damage per hit for targets immune to stunSpirit's hands are swished to make 3 consecutive attacks. Additional stun may occur for the last attack. Additional damage will be given to targets that are immune to stun.
Dark Attribute
Magical ATK: 1585%+34814
Additional stun rate: 70%
Magic ATK's 410% additional damage per hit for targets immune to stun - Chain claw
70 cap version
Use directly or during the landing position of [Phantom Claw] [Rampage Claw] and [Phantom's Rage] [Blitz Claw], enter [Special Attack Button] to summon the Commander's hand to hit the enemies up in the air.
80 cap version
Dark Attribute
Magical Attack 346%+10554Use directly or during the landing position of [Phantom Claw] [Rampage Claw] and [Phantom's Rage] [Blitz Claw], enter [Special Attack Button] to summon the Commander's hand to hit the enemies up in the air.
Dark Attribute
Magical Attack 691%+21108 - Revenge hand
70 cap version
Summon the Commander's Area 4m in front from which the Commander's hands will appear in all directions to pull the enemies and give damages when the area explodes.
80 cap version
Dark Attribute
Magical Attack 658%+15688Summon the Commander's Area 4m in front from which the Commander's hands will appear in all directions to pull the enemies and give damages when the area explodes.
Dark Attribute
Magical Attack 1119%+26669
- Sadism pleasure
70 cap version
Makes allies possessed by spirits for a certain period of time to increase dark attribute attack power by feeling pleasure in battle.
80 cap version
The skill performer will also get HP recovery for every attack.
Recover 3% of damages given to enemies as HP
Maximum HP recovery of 88000
Party members' dark attack power increased by 17.5%
Dark attack of onself increased by 35%
Duration 20 secBorrowing the power of an unstable spirit, own and allies' Dark Attribute ATK and Final Damage are increased. However, a large amount of own mana will be used up.
While the skill is being used, the character's HP will be recovered whenever the character attacks enemies.
Recovers 3% of damage to enemies as own HP
Max 88000 HP recovery
Dark Attribute ATK +8.5%
Final Damage +8.5%
Duration: 10 sec
Left click after using the skill to use continuously
Max stack 3 times
Consumed MP: 5%+40000 - Thirst for Revenge
70 cap version
When enemies are hit, additional damage is given to enemies outside 3m distance. Not applicable on Soul Gate.
80 cap version
Additional Damage 10%When [Phantom Claw][Chain Claw][Revenge Hand][Rampage Claw][Phantom's Rage][Blitz Claw][Chaos Formation] accurately hits enemies with Critical 20 times, [Resent Area] is enhanced which gives damage equal to 8 attacks and recovers own and allies' MP by30%. The effect disappears when Resent Advent is used.
- Soul scream
70 cap version
Summons Ghost of Grudge to attack enemies in front with screams of sorrow.
80 cap version
Enemies attacked will be too shocked to give critical attacks
but will have increased chance of critical attacks on themselves and reduced resistance to critical attacks.
Dark Attribute
Magic Attack 824%+19647
Critical Resistance Reduction 20%
Increased critical rate when target is attacked by 60%
Duration 15 secondsSummons a ghost that screams to the front to attack. Dragon's Soul is enhanced for a while to increase additional damage for Curse and allow quick usage.
Targets that are hit accurately cannot deal Critical attacks, and their critical resistance is reduced.
Allies who attack targets that are accurately hit will have increased Critical rate.
Dark Attribute
Critical rate of accurately hit targets: 0%
Magical ATK 824%+19647
Critical resistance of accurately hit targets reduced by 20%
When attacking accurately hit enemies, Critical rate is increased by 60%
Duration: 15 sec
Dragon's Soul enhancement duration: 6 sec
Skill speed increases when enhanced Dragon's Soul is used, and deals 30% additional damage when the attack hits [Cursed] targets accurately
- General Dawnblade
70 cap version
General Dawnblade is summoned.
80 cap version
Dunblade walks in front and gives 3 consecutive attacks.
Final damage increases in [Spirit Enhancement] state
Physical attack power 2069%+59907General Dawnblade is summoned.
Dunblade walks in front and gives 3 consecutive attacks.
Final damage increases in [Spirit Enhancement] state
Physical attack power 2690%+65418 - Ecstatic Dance Part 3
70 cap version
[Minotaur] is summoned
80 cap version
Dances for 1.5 sec and is activated when [Special Attack Button] is entered
Effect: Maximum HP of party members within a distance is increased, all HP recovery effect for oneself is increased
Maximum HP is increased by 125000
HP recover effect increased by 30%
Duration 50 secSummons [Minotaur]
Activated by entering [Special Attack Button] after dancing for 1.5 sec
Effect: Elemental ATK and Physical ATK is increased.
Elemental ATK: +30%
Physical Damage: +30%
Duration: 20 sec
- Hurricane Gust
70 cap version
Tumbles in front quickly and hits the enemies up into the air to give great damage.
80 cap version
Final damage increases in [Blade Enhancement] state
Physical attack power 2566%+75014Tumbles in front quickly and hits the enemies up into the air to give great damage.
Final damage increases in [Blade Enhancement] state
Physical attack power 3306%+97519
- Praetor
70 cap version
Praetor is summoned.
80 cap version
Praetor slams the ground thrice to give powerful damage to nearby enemies and make them stunned. Can avoid the shockwaves created on the ground by jumping.
Final damage increases when in [Spirit Enhancement] state
Stun probability 50%
Physical attack power 2224%+69226Praetor is summoned.
Praetor slams the ground thrice to give powerful damage to nearby enemies and make them stunned. Can avoid the shockwaves created on the ground by jumping.
Final damage increases when in [Spirit Enhancement] state
Stun probability 50%
Physical attack power 2891%+78256
- Crippling Punisher
70 cap version
Enters enraged state which makes use of Illusion's powers. Action speed increases in enraged mode.
80 cap version
[Normal Attack Button]: 4 consecutive enraged attacks
[Special Attack button]: Moves forward
Fire Attribute
Each enraged attack
Physical Attack
813%+16902
Action speed increased by 30%
Duration: 10secEnters enraged state which makes use of Illusion's powers. Action speed increases in enraged mode and Criple Punisher's cooldown is recovered when you accurately hit enemies with fire attribute physical attack.
[Normal Attack Button]: 4 consecutive enraged attacks
[Special Attack button]: Moves forward
Fire Attribute
Per enraged attack
Physical ATK
813%+16902
Action speed increased by 30%
Duration: 15 sec
- Blade Runner EX
70 cap version
Blade Runner's strike down attack is enhanced with flames and shockwaves are created that push enemies away.
80 cap version
Flame Attribute
Attack power of additional attack (30% of Blade Runner)Blade Runner's strike down attack is enhanced with flames and shockwaves are created that push enemies away. Also reduces attacked enemy's fire attribute defence.
Fire Attribute
Attack power of additional attack (30% of Blade Runner)
Fire attribute defence reduced by 15% for 11 sec - Birthmark of the Wolf
70 cap version
Flame attack is enhanced by 10%.
80 cap versionIncreases Fire Attack by 10% . When using [Crippling Punisher], character's burnt ashes cast [Shift Blow], [Izuna Drop] and [Artful Chaser] for 15 sec and disappear. Additionally, when using [Dedicate Shadow], received physical damage decreases by 70% and 30% of HP is recovered.
- Applause EX
70 cap version
After Applause, additional attacks can be launched by pressing the normal attack button.
80 cap version
Dark Attribute
Attack power of additional attack (30% of Applause)After Applause, additional attack can be dealt by using Normal Attack button.
Dark Attribute
Additional hit ATK: (Applause's 30%)
Dark resistance of accurately hit targets is reduced by 7% (10 sec) - Punishment EX
70 cap version
Striking down attack is added to Punishment to enhance attack power and weaken the enemies.
80 cap version
Dark Attribute
Attack power of additional attack (30% of Punishment)
Physical and magical defence of enemies hit are additionally reduced by 10%Striking down attack is added to Punishment to enhance attack power and weaken the enemies.
Dark Attribute
Additional hit ATK: (Punishment's 30%)
Physical and magical defence of enemies hit are additionally reduced by 10%
Dark resistance of accurately hit targets is reduced by 7% (10 sec)
- Chakra Heal
70 cap version
Concentrates and throws Chakra to empower the character and party members around. Chakra will be sent out more often as time passes. While the skill is being used, enter [Special Attack Button] to tumble back to evade.
80 cap version
Each Chakra
recovers 3.2% of total HP
recovers 16.2% of total MP
increases 46.8% of Attack power
maintains Attack power increase for 2sec
reaches 5mConcentrates and throws Chakra to empower the character and party members around. Chakra will be sent out more often as time passes. While the skill is being used, enter [Special Attack Button] to tumble back to evade.
Each Chakra
recovers 3.2% of total HP
recovers 1.01% of total MP
increases 46.8% of Attack power
maintains Attack power increase for 2sec
reaches 5m - Chakra Cure
70 cap version
Chakra energy recovers oneself and allies from debuff.
80 cap version
Max 10 debuffs are removed
Cooldown 15 secChakra energy recovers oneself and allies from debuff. Cannot recover movement restrictions on own character.
Max 10 debuffs are removed
Cooldown 15 sec
FYI: patch notes are subject to change, up until the patch time.