[Patch] 80 cap preview

Mar 22, 2024

General

  • Level Cap Increase: The level limit has been raised to 80.
  • Login: The login screen has been updated.
  • Skills: New EX skills are now unlockable for every class.
  • Main Quest: The Main Quest is now accessible for Lancea as well, expanding their story.
  • Shaders: Game now properly renders shadows again, and the overall brightness has been corrected.
  • Multiserver: EU East server has been disabled, as it's usage has not been high enough.
  • Circus: Circus Points & the Cash Items shop have been temporarily disabled and will be reenabled in a hotfix very soon.
  • Speedrun Board: Volcano Nest & the new dungeons have been added to the speedrun board.
  • Dragon Fellowship & Dark Lair: fellowship duo nest and Dark Lair dungeons (hateful pesadilla, infinite formido) will not be available for a few patches.
  • Experience: EXP rates have been adjusted, to fit the new EXP curve.

Dungeon and Nest

  • New Dungeons: 8 new dungeons are now available in Anu Arendel's Lava River & Fire Mountain portals.
  • New Nest: Volcano Nest is now available in Garden of Time and Space (lv80).

Quality of Life Improvements

  • Dungeon Loot: Low-level dungeons now reward players with boxes containing class-specific equipment, streamlining the gearing process.
  • Farm Area: the farm area map has been updated. You can only plant in your personal area now.
  • Hot Spring: The new farm map includes a hotsprings area, granting unique buffs that vary with the day of the week.
  • Circus Shop: The Circus Shop has been updated, now offering enhanced equipment up to level 70.
  • Crafting: The high-grade jade crafting menu has been updated, allowing for the crafting of specific jades, rather than leaving it to chance.


Class Changes

  • All relevant changes, displaying the old and new version of the skill description.
Patch Notes
Mercenary
  • Whirlwind
    70 cap version

    Uses centrifugal force, rotates around and hits nearby enemies with multiple attacks.
    Attack Power: 1334% + 57366

    80 cap version

    Uses centrifugal force, rotates around and hits nearby enemies with multiple attacks.
    Attack Power: 1601% + 68840

Barbarian
  • Offend Hit
    70 cap version

    Additional damage equal to the skill user's highest physical attack is given to the enemy at a certain probability. Strength will increase for a while according to the HP when hit by enemies.
    Hit when HP is 60%: STR+40%
    Hit when HP is 40%: STR+60%
    Hit when HP is 20%: STR+90%
    STR increase duration: 20 sec
    Physical ATK
    Activation rate 30%
    Cooldown 2 sec

    80 cap version

    Rage starts building up when attained, and gives damage equal to max Physical ATK at a certain chance.
    Strength increases for 20 sec according to the HP when hit by enemies and rage accumulation speed increases.
    Hit when HP is 100%: rage accumulated every 3 sec
    Hit when HP is 80%: STR +40%, rage accumulated every 2 sec
    Hit when HP is 60%: STR +60%, rage accumulated every 1 sec
    Hit when HP is 30%: STR +90%, rage accumulated every 0.5 sec, duration 20 sec, max Physical ATK trigger Rate: 30%, Cooldown 2 sec
    When Taunting Howl is used, 50 Rage Points are used to activate enhanced Circle Swing. When enhanced Circle Swing is used, the activated effect is removed.
    [Enhanced Circle Swing]
    Circle Swing ATK's 1000%
    Damage received during enhanced Circle Swing: -30%

  • Bone Crash
    70 cap version

    Jumps to slam and break the bones of the target in front so that additional damage will be applied on all the future attacks. Part of the skill user's strength will be changed to physical attack power for a certain period of time.
    Physical ATK: 955%+27529
    Damage per hit: +2800
    50% of STR is converted to ATK
    Broken bones last for: 15 sec
    Additional ATK duration: 30 sec

    80 cap version

    Jumps to slam and break the bones of the target in front so that additional damage will be applied on all the future attacks. Part of the skill user's strength will be changed to physical attack power for a certain period of time.
    Physical ATK: 955%+27529
    Damage per hit: +2800
    50% of STR is converted to ATK
    Broken bones last for: 15 sec
    Additional ATK duration: 30 sec
    5 Rage Points are added when Bone Crash is used.

  • Circle Swing EX
    70 cap version

    After using Circle Swing, can hit enemies up into the air by pressing normal attack button.
    Attack power of additional hit (30% of Circle Swing)

    80 cap version

    After Circle Swing is used, enter Normal Attack button to launch enemies into the air.
    Additional hit ATK (Circle Swing's 30%)
    When enhanced Circle Swing is used, enter Normal Attack button to blow enemies away
    Enhanced additional hit ATK (1000% of Circle Swing EX's additional hit)
    5 Rage points are added when Taunting Howl is used.

  • Deadly Precision
    70 cap version

    When [Battle Howl/Taunting Howl/Devastating Howl] is used, critical rate is increased. When [Taunting Howl] is used, the skill user's own HP is deducted to increase the STR.
    Duration: 10 sec
    Critical rate: +20%
    5% of HP is used to increase 50% of STR

    80 cap version

    When [Battle Howl/Taunting Howl/Devastating Howl] is used, critical rate is increased. When [Taunting Howl] is used, the skill user's own HP is deducted to increase the STR.
    Duration: 10 sec
    Critical rate: +20%
    2% of HP is used to increase 50% of STR

Archer
  • Willow Kick
    70 cap version

    Spin and attack surrounding enemies, sending them flying.
    Attack Power: 203% + 5735

    80 cap version

    [Physical Strike]While spinning, attacks surrounding enemies with both feet and makes enemies fly into the air with a final kick.
    Physical Attack 263%+7456

    Increases the range and pulls enemies
    Additional Damage 25%

Sharpshooter
  • Charged Shot
    70 cap version

    Focuses energy and fires an arrow over a distance at 3m increased range with piercing effect. It can also attack knocked-down enemies.
    Physical Attack 471%+11746

    80 cap version

    Focuses energy and fires an arrow over a distance at 3m increased range with piercing effect. It can also attack knocked-down enemies.
    Physical Attack 613%+15270

  • Scope Arrow
    70 cap version

    Fires a powerful magic arrow that splits into 6 piercing arrows to attack enemies.
    Magic Attack: 393% + 9789

    80 cap version

    [Magic Arrow]
    Fires a powerful magic arrow to the front which splits on impact into 6 piercing arrows to attack enemies.
    Magic Attack: 393% + 9789

  • Bull's Eye
    70 cap version

    Figure out what the target's weaknesses are and use them for attacks.
    Magical attack 73%+1234
    Physical damage is increased by 30%
    Magical damage is increased by 30%
    Damage increase sustained for 60 seconds

    80 cap version

    Aims for the enemy's weak point. The target will temporarily receive increased damage and its Critical Resistance is reduced.
    Magic Attk: 73%+1234
    30% increased physical damage taken
    30% increased magical damage taken
    11% reduced critical resistance
    Duration: 60 seconds

  • Siege Stance
    70 cap version

    Takes a shooting stance for critical arrow attacks for 8 sec. Unable to move or jump. The effect will disappear when you take other actions. Damage received while the skill is performed is reduced by 50%.
    Physical attack power per arrow 535%+13108

    80 cap version

    Takes a shooting stance for critical arrow attacks for 10 sec. Unable to move. The effect will disappear when you take actions other than jump. Damage received while the skill is performed is reduced by 50%.
    Physical attack power per arrow 696%+17040

  • Arrow Shower
    70 cap version

    Showers arrows like a rainstorm over a wide area ahead.
    Per arrow
    Physical Attack 58%+232

    80 cap version

    Shoots a large number of arrows across a wide area in front.
    Per arrow
    Physical ATK 75%+302

  • Arrow Barrage
    70 cap version

    Discharge speed momentarily increases with powerful rapid fire arrows.
    Attack Power (per arrow): 126% + 1944

    80 cap version

    Discharge speed momentarily increases with powerful rapid fire arrows.
    Attack Power (per arrow): 152% + 2333

Acrobat
  • Double Somersault Kick
    70 cap version

    Press the Special Attack button after [Somersault Kick] to continuously kick enemies in the air.
    Physical Damage: 739% + 16426

    80 cap version

    [Physical Strike]Press the Special Attack button after [Somersault Kick] to kick the enemy in the air again.
    Physical Attack 961%+21353

  • Astral Illusion
    70 cap version

    Launch a frantic combo of skills onto your opponent, taking less damage in the process.
    Damage Taken: -50%
    Magic Damage Taken: -50%
    Attack Power: 3614% + 46653

    80 cap version

    Launch a frantic combo of skills onto your opponent, taking less damage in the process.
    Damage Taken: -50%
    Magic Damage Taken: -50%
    Attack Power: 4698% + 60649

  • Spiral Edge
    70 cap version

    Jump into the air to gather energy, and then slam down with a tremendous amount of power that shatters the ground, knocking down the enemy.
    Physical Attack 1946%+15551

    80 cap version

    Jump into the air to gather energy, and then slam down with a tremendous amount of power that shatters the ground, knocking down the enemy.
    Physical Attack 3329%+65512

Sniper
  • Charged Shot EX
    70 cap version

    Charge Shot's attack range and power are increased.
    Charge Shot's attack power is increased by 30%

    80 cap version

    Increase Charged Shot's Range and Action Speed and when a critical strike is dealt,[Wind Arrow] is acquired. Qhen there are more than 30 [Wind Arrows] 30 [Wind Arrows] can be used for [Wind Shot] attack opportunity. Once charged for longer by holding it down together with the attack button, [Wind Shot] becomes available. While rebounding during [Wind Shot] , skills available from Tumble can be used.
    Charged Shot's attack increases by 30%
    Attack per [Wind Shot] hit : 100% of Charged Shot

  • Cheating Point
    70 cap version

    Summons a large flower 6m in the front. The flower sprays pollen that entice the approaching enemies and explodes in the end.
    Additionally, the character's final damage for physical attacks is increased for a certain period of time
    Physical Attack Power: 658% + 23664
    Explodes in 10 sec after noticing enemies nearby
    Final damage increased by 50%
    Duration 14 sec

    80 cap version

    Summons at the target location. The flower sprays pollens that entices the approaching enemies and explodes in the end.
    Increases the character's final damage value for a certain period of time
    Physical Attk: 658% + 23664
    Explodes 10 sec after taunting nearby enemies
    Final damage is increased by 50%
    Duration: 14 sec

  • Aerial Chain Shot EX
    70 cap version

    Aerial Chain Shot causes ground explosion and its attack power is increased. After using the skill, additional attack can be launched by pressing special attack button.
    Attack power of additional hit (50% of Aerial Chain Shot)

    80 cap version

    Aerial Chain Shot causes ground explosions and its attack power is increased. After using the skill, an additional attack can be launched by pressing the Special Attack Button.Once Aerial chain shot strikes critically,[Wind Arrows] are acquired.
    Attack power of the additional attack: 50% of Aerial Chain Shot

  • Siege Stance EX
    70 cap version

    Siege Stance's range and attack power are increased. Use Special Attack button instead of Normal Attack Button to spray 10 small arrows to the front. Range of small arrows is shorter and has 15% ATK per arrow.
    Siege Stance's ATK: +20%
    Damage received during Siege Stance reduced by 80%

    80 cap version

    Siege Stance's range and attack power are increased. Use Special Attack button instead of Normal Attack button to spray 10 small arrows to the front. Range of the small arrows is shorter and has 15% ATK per arrow. When Siege Stance strikes critically ,[Wind Arrows] are acquired.
    Siege Stance's ATK: +20%
    Damage received during Siege Stance is reduced by 80%

  • Arrow Shower EX
    70 cap version

    The number of arrows discharged for Arrow Shower is increased. While the skill is active, click normal attack button to give additional hits.
    Attack power for additional hits (160% of Arrow Shower)

    80 cap version

    The amount of fired arrows is increased. While using the skill, press the Normal Attack button to release all the arrows at once. When Arrow Shower strikes critically, [Wind Arrows] are acquired.
    Damage of released arrows: 160% of Arrow Shower

  • Physical Enhancement
    70 cap version

    Physical ATK increases by 10%.

    80 cap version

    Attack Power is increased by 10%.Once [Wind Shot] critically strikes [Wind Arrows] are acquired. Addtionally, Arrow Barrage's final damage is increased by 50%.

Tempest
  • Hurricane Dance
    70 cap version

    Gives a powerful kick to enemies in front. When the kick accurately hits an enemy, all its skills will be restricted and powerful consecutive attacks will be given.
    Physical attack power 1447%+29405
    Block ignored
    Skill usage restricted for 2 sec

    80 cap version

    [Physical Strike]Executes a powerful kick to the front. If the kick accurately hits the target, all the skills of the hit target will be prohibited and powerful successive blows will be executed on them.
    Physical Attack1881%+38227
    Ignores Blocks
    Prohibits skill use for 2sec

  • Physical Sense
    70 cap version

    A buff that increases physical attack power is activated when Kick Shot and Double Somersault Kick are used.
    Duration: 10 sec
    Physical ATK: +10%

    80 cap version

    When using Kick Shot or Double Somersault Kick, creates a buff which increases Physical Attack. Also when attacking enemies with [Physical Attack] skills, decreases Astral Illusion's cooldown. But the cooldown happens only once for the first hit with each skill.
    Duration 10sec
    Physical Attack increased by 10%
    Cooldown decreased by 20sec for each [Physical Attack] skill strike

Wind Walker
  • Show Time
    70 cap version

    For a certain period of time, all Passive skill's cooltime is reduced by 90% Reduction.
    Duration30 sec
    Reuse time 80 sec

    80 cap version

    Recovers all passive skills' cooldown by 90% faster for a set time and enhances [Spiral Edge].
    Duration: 30sec
    Cooldown 80sec
    [Spiral Edge] damage increased by 100%

  • Air Sense
    70 cap version

    A buff that increases physical attack power is activated when Air Pounce and Eagle Dive are used.
    Duration: 10 sec
    Physical ATK: +10%

    80 cap version

    When using Air Walk or Eagle's Descent, creates a buff which increases Physical Attack. When staying in the aire for 3sec, Spiral Edge's cooldown is reset.
    Duration 10sec
    Physical Attack increased by 10%

Elementalist
  • New Skill: Frozen Burst
    Description

    When Frozen Burst is activated, Ice Attack increases and Fire Attacke decreases. Some Ice Attribute skills are changed and enhanced.
    Frozen Burst removes all frozen/frostbite status effects in the surrounding area.
    Can't be used with shield at the same time.

    [Changing Skills]
    Damage of Glacial Spike, Glacial Wave and Ice Sphere increases greatly and the frozen effect is replaced by frostbite effect.
    Ice Attack increases by 30%
    Fire Attack decreases by 30%

  • Ice Stacks
    Change

    Ice Stacks increase the damage by 30%, making the applied layer limit 3 instead of 2.

  • Fireball
    70 cap version

    Fire energy is collected into a fireball which causes a powerful explosion when fired. Up to 2 times of damage can be given when the energy is collected for more than 1.3 seconds.
    Fire Attribute
    Magical ATK: 618%+42080
    Additional damage for maximum charging: 100%

    80 cap version

    Fire energy is gathered into a fireball which causes a powerful explosion when shot. When gathering for more than 1.3 seconds 2 times more damage can be dealt.
    Fire Attribute
    Magical Attack Power 618%+42080
    1st stage:100%, 2nd stage:150%, 3rd stage:200%

  • Icy Shards
    70 cap version

    Ice pillar shoots out in front to hit nearby enemies up in the air. Ice fragments that are additionally formed give damages and reduce enemies' movement speed.
    Ice Attribute
    Magical Attack Power 321%+9943
    Cold Resistance 10% Reduction
    Movement Speed 30% Reduction
    Movement Speed Reduction 4 sec

    80 cap version

    Creates a ice pillar in fron and sends enemies in to the air. Attacked target gets [Frostbite].
    Ice Attribute
    Magic Attack 643%+19885

    [Frostbite]
    Ice Resistance decreased by 10%
    Movement speed decreased by 30% for 4sec

  • Freezing Field
    70 cap version

    Create frozen field of 4m radius in front. Enemies within the area will have their movement speed and ice resistance reduced for 12 seconds.
    Ice Attribute
    Magic Attack 415% + 12777
    Cold Resistance reduction 10%
    Movement Speed reduction 30%
    Movement Speed reduction 12 seconds

    80 cap version

    Create a frozen field at 4m in front. Attacked target gets [Frostbite].
    Ice Attribute
    Magic Attack 498%+15332

    [Frostbite]
    Ice Resistance decreased by 10%
    Movement speed decreased by 30% for 12sec

  • Glacial Wave
    70 cap version

    Freeze surrounding enemies for 8 seconds.
    Ice Magic
    Magic Attack: 168% + 5415

    80 cap version

    Instantly freezes the area and hit targets.
    Ice Attribute
    Magic Attack 337%+10830
    Frozen effect duration 8sec

  • Flame Road
    70 cap version

    Instantly moves to the front and creates a trail of flame. Targets that touch the flame will get burns
    Fire Attribute
    Magical ATK: 562%+24588
    For each enemy, attacks after 6 hits will only be applied at 50%.

    80 cap version

    Instantly moves to the front and creates a trail of flame. Targets that touch the flame will get burns
    Fire Attribute
    Magical ATK: 562%+24588
    For each enemy, attacks after 6 hits will only be applied at 50%.
    Can be cancelled by tumble during skills

  • Chilling Mist
    70 cap version

    Releases cold energy to the front after jumping to reduce target's movement speed for 8 seconds.
    Ice Attribute
    Magical Attack Power 642%+24588
    Cold Resistance 10% Reduction
    Movement Speed 30% Reduction
    Movement Speed Reduction 8 sec

    80 cap version

    Blows cold air to the front and deals damage in a wide area. Attacked target gets [Frostbite].
    Ice Attribute
    Magic Attack 1285%+49175

    [Frostbite]
    Ice Resistance decreased by 10%
    Movement speed decreased by 30% for 8sec

Seleana
  • Flame Road EX
    70 cap version

    Explosion occurs where the Flame Road passed through. Also, Flame Road causes burn.
    Attack power per explosion (30% of Flame Road)
    Burn damage(Magical attack5%+8416) 5 times

    80 cap version

    Explosion occurs where the Flame Road passed through and the hit limit is removed. Also, Flame Road causes burn.
    Attack power per explosion (30% of Flame Road)
    Burn damage(Magical attack5%+8416) 5 times
    Can be cancelled by tumble during skills

Glaciana
  • Chilling Mist EX
    70 cap version

    Chilling Mist's attack range is increased and additional attack can be launched during the attack.
    Attack power of additional hit (30% of Chilling Mist)

    80 cap version

    Chilling mist's ATK and ATK range increase and additional attack is available as a normal attack during battles..
    Chilling Mist's ATK 100% increase
    Additional ATK (30% of normal chilling mist)

Paladin
  • Stance of Faith
    70 cap version

    While skill is activated, press [Jump Key] in 39 seconds to take a defensive stance, to defend against all attacks of the opponent. However, the effect will be removed once there is movement. Sacred Power will be automatically activated during defense to attack nearby enemies.
    Magic Attack Strength 100%

    80 cap version

    During the 39 seconds when the Guardian Bubble is created and the skill effect is maintained, press the [Jump] key to toggle to a defensive state that blocks all enemy attacks. Defensive state is canceled once you move. When blocking attacks, sacred power will activate automatically and deflect damage.
    Magical ATK 100%
    5 Guardian Bubble(s) created

  • Divine Ascension
    70 cap version

    Perform a regular attack during a successful block to launch an enemy with your shield.
    Attack Power: 462% + 16262
    Generates additional threat

    80 cap version

    When defence is successful, enter Normal Attack Button to hit the enemy upwards with the shield.
    Physical ATK 693%+24394
    Creates additional threat level
    Uses 1 Guardian Bubbles

  • Divine Vengeance
    70 cap version

    Successfully blocked an attack and launch a shockwave by slamming the weapon into the ground and damage nearby enemies.
    Attack Power: 449% + 14448
    Generates additional threat

    80 cap version

    When defence is successful, enter Special Attack Button to hit the ground and create shockwaves to attack enemies nearby.
    Physical ATK 674%+21673
    Creates additional threat level
    Uses 1 Guardian Bubbles

  • Elemental Aura
    70 cap version

    Increase the Fire and Ice Magic Attack and Defense of a party member in the 10m radius. Cancel the aura by using a different aura or by pressing the skill key again.
    Fire Attack: +28%
    Fire Defense: +35%
    Ice Attack: +28%
    Ice Defense: +35%
    Continuously consumes 0.2% of your MP

    80 cap version

    Increases Fire, Water, and Light Attack of party members within 10m. It will no longer be effective when you use another aura or use the skill again.
    Fire, Water, Light Attack +30%
    Continuous MP deduction: 0.2%

  • Smite
    70 cap version

    Jumps up and crashes down with lightning. Electrocutes enemies at a certain probability.
    Light Attribute
    Physical ATK 498%+12113
    Magical ATK 628%+11629
    Light attribute resistance reduced by 15% due to electrocution

    80 cap version

    Jumps up and crashes down with lightning. Electrocutes enemies at a certain probability.
    Light Attribute
    Physical ATK 544%+15685
    Magical ATK 685%+15059

    [Electrocute] explaination
    [Electrocute] explaination
    electrocute by chance of 30% per hit
    duration 10seconds
    Periodic shock
    Light attribute -15% due to electrocute.

  • Conviction Aura
    70 cap version

    Increase the Light Magic Attack and Defense of a party member in the 10m radius. Cancel the aura by using a different aura or by pressing the skill key again.
    Light Attack: +30%
    Light Defense: +24%
    Continuously consumes 0.2% of your MP

    80 cap version

    Increases fire, water, and light defence power of party members within 10m. It will no longer be effective when you use another aura or use the skill again.
    Fire, water, light attribute resistance +24%
    Continuous MP deduction 0.2%

Priest
  • Blessing of Light
    70 cap version

    Light Element damage and Light Element Defense of a party members near you is increased.
    Light Magic
    Light Attack: +20%
    Light Element Defense: +24%
    Duration: 180 sec

    80 cap version

    Increases Light Element damage, Fire Attribute ATK, Water Attribute ATK and Light Element Defenseof party members around you.
    Light Attribute
    Party member's capacity
    Light Attack 20% increase
    Fire Attribute ATK 15.0% increase
    Water Attribute ATK 15.0% increase
    Light Element Defense 24% increase
    duration 180seconds

  • Healing Relic
    70 cap version

    Summons relic to heal the party members nearby. Summoned relic contains 100% of summoner's attack and defense and some portion of max HP.
    Light Attribute
    When summoning the relic, magic attack increases +100%
    Duration 8sec
    Healed every 2 sec
    Magic attack 133%+14718

    80 cap version

    Summons relic to heal the party members nearby. Summoned relic contains 100% of summoner's attack and defense and some portion of max HP.
    Light Attribute
    When summoning the relic, magic attack increases +100%
    Duration 8sec
    Healed every 2 sec
    Magic attack 79.8%+8831

Guardian
  • Justice Crash
    70 cap version

    Soars into the air and crashes down rapidly, dealing significant damage to the surrounding enemies and causing very high threat level. This deadly skill can be used by pressing the Jump Key mid-air.
    Physical Damage 769% + 26056
    Can be used mid-air.

    80 cap version

    Soars into the air and crashes down rapidly, dealing significant damage to the surrounding enemies and causing very high threat level. This deadly skill can be used by pressing the Jump Key mid-air.
    Light Attribute
    Attack Power: 1154% + 39083
    Can be used mid-air.

  • Stance of Faith EX
    70 cap version

    Can move while making a defense motion of Stance of Faith. When counterattacking, damage is added and counterattack range is increased as much as physical attack.
    Attack power of additional hit (100% of physical attack)

    80 cap version

    Attains additional [Guardian Bubble] and can move while taking the [Defensive Stance]. Damage equal to Physical ATK will be dealt when defence is successful, and counterattack area is increased. Additionally, [Divine Ascension] and [Divine Vengeance] can be used during [Defensive Stance].
    Can use [Jump Key] to jump when you move to the front and back or stay still during [Defensive Stance], When moving sideways in [Defensive Stance], use [Jump Key] to cancel the stance.
    [Aerial Block] is activated automatically when you jump.
    Deflective damage for successful defence (100% of Physical ATK)
    Attain 10 Guardian Bubble(s)

  • Divine Punishment EX
    70 cap version

    While Divine Punishment is effective, it gives sustained damage to nearby enemies.
    Light Attribute
    Attack power per sustained damage attack(42% of physical attack)

    80 cap version

    While Divine Punishment is effective, continuous damage is dealt to nearby enemies and own movement speed is increased.
    Light Attribute
    Continuous damage per hit (Attack Power: 84%)
    Movement speed +20%

Saint
  • Lightning Relic EX
    70 cap version

    Electric field is added periodically around the Lightning Relic.
    Electric field's attack power(25% of magical attack)

    80 cap version

    Boosts Max HP ratio of summoners applied to Relic. Additionally, damaged inflicted on Relic decreases, Electric field is added periodically around the Lightning Relic.
    Electric field ATK(25% of Magical ATK)

  • Heal Relic EX
    70 cap version

    Healing Relic's recovery range is increased and all damages from enemis are decreased for 2sec with the recovery.
    every damage is decreased by 20%
    Recovery range 15meter

    80 cap version

    Increases the max. HP of the relic based on the summoner's HP. The cooldown is decreased and healing amount and range are increased. Reduces damage taken for 2 seconds after healing.
    Cooldown reduction: 36 seconds
    Decreases damage taken by 20%
    Increases healing amount by 20% of Mag. Attack
    Range: 15m

  • Cure Relic EX
    70 cap version

    Cure Relic's effect range is increased and remove your abnormal status effects right after using the skill. Pushes enemies back when appearing.

    80 cap version

    Boosts Max HP ratio of summoners applied to Relic. Additionally, damaged inflicted on Relic decreases, movement speed is added to initial skill effect, and also increases the range of effect. Also,Own status anomaly will immediately be removed and enemies nearby will be pushed away with an attack.
    Movement Speed 15% increase

  • Binding Relic EX
    70 cap version

    Bind Relic's effect range and damage that nearby enemies receive are increased.
    Nearby enemies' damage is increased by 20%

    80 cap version

    Boosts Max HP ratio of summoners applied to Relic. Additionally, damaged inflicted on Relic decreases but increases damage infliced on surrounding enemies, and also increases the range of effect.
    Damage on surrounding enemies 30% increase

  • Reverse Blessing
    70 cap version

    Movement speed will be increased when relic type of skills are used.
    Duration: 5 sec
    Movement speed: +30%

    80 cap version

    [Striking] Skill Enhance
    When [Lightening Relic EX]'s Relic is installed nearby After [Stirking]is casted, [Normal ATK] button can be used to summon [Small Relic ]. When [Small Relic]is summoned, it inflicts [Lightening Relic EX] 3times loss of total damage and provides debuff which adds loss to the target.
    All damages received increased by 10% Duration 10 sec

    [Relic] Skill enhance
    Movement Speed increases when using skills in category of Relic.
    Movement Speed 30% Increase
    Duration 5seconds

Inquisitor
  • Mind Breaker EX
    70 cap version

    After Mind Breaker flies to the end, it pulls enemies and attacks for a certain time to decrease target's [Light Attribute Resistance]. It explodes and pushes away enemies while electrocuting them.
    Mind Breaker's Attack power increased by 50%
    Upon hit, Light Attribute Resistance decreased by 15%
    Duration 5sec
    When electrocuted, Light Attribute Resistance decreased by 15%

    80 cap version

    Mind breaker decreases Light Attribute Resistance of targets struck and pulling the enemy while flying until it explodes and [electrocutes]the target.
    Mind Breaker ATK 50%Increase
    Light Attribute Resistance when struck 15% decrease (5 seconds)

    [Electrocute] explaination
    For last hit, electrocute application by 100% chance
    duration 10seconds
    Periodic shock
    Light Attribute Resistance 15% decrease due to electrocution

Shooting Star
  • Splash
    70 cap version

    [Artillery Skill]
    Using the loaded bullets, spreads 5 shells to the front.
    Physical Attack fore each shot 533%+14250
    Uses 1 bullets
    Continuous shot available
    No Cooldown

    80 cap version

    [Artillery Skill]
    Using the loaded bullets, spreads 5 shells to the front.
    Physical Attack fore each shot 373%+9975
    Uses 1 bullets
    Continuous shot available
    No Cooldown

Alchemist
  • Summon Slime
    70 cap version

    Summons Slime. The slimes can use skills according to the number of the bubbles you possess.
    Attack - Magic Attack 150%+3411

    Slime ability
    Punch - Magic Attack 100%
    Flame Attack - Magic Attack 200%
    Ice Attack - Magic Attack 250%
    Poison Attack - Magic Attack 300%

    When spending 2 bubbles - Normal attack and flame attack
    When spending 4 bubbles - Extra Ice attack
    When spending 6 bubbles - Extra Poison Attack
    Duration 60 sec
    Can summon up to 2 slimes

    80 cap version

    Summons Slime. Slime will have different skills according to the number of bubbles used.
    Attack - Magical ATK 150%+3411

    Slime Skill
    Punch - 100% Magical ATK
    Flame Attack - 200% Magical ATK
    Poison Attack - 300% Magical ATK
    Ice Attack - 250% Magical ATK

    2 Bubble(s) used - Basic Attack and Flame Attack
    4 Bubble(s) used - Poison Attack added
    6 Bubble(s) used - Ice Attack added
    Duration: 60 sec
    Summon up to 2

  • Injector
    70 cap version

    The Bubble Gun turns into a syringe and the character dashes forward. When the enemy is hit accurately, the character's HP is recovered by a certain percentage of the Injector's Attack power. While dashing forward, enter [Normal Attack Button] to stop and continue with the next action.
    Dark Attribute
    Magical Attack 375%+7696
    Recovers 12% of Injector's Attack power
    Earn 1 Alchemic Bubble when the skill is used

    80 cap version

    The Kabala turns into a syringe and the character dashes forward. While dashing forward, enter [Normal Attack Button] to poke enemies with the syringe immediately to give damage and increase own and allies' speed.
    Dark Attribute
    Magical ATK 375%+7696
    Action speed +36% (for 5 sec)
    Movement speed +36% (for 5 sec)
    Attain 1 Alchemy Bubble when the skill is used

  • Toxic Turmoil
    70 cap version

    Releases poison gas while in the air. It can be immediately used with [Special Attack Button] during [Dodge]. Additional [Dodge] can be used consecutively.
    Dark Attribute
    Magic Attack 319%+8936
    Poison duration 11 sec for total 5 attacks
    Magic Attack per poison 1%+894
    Attains 1 Alchemy Bubble

    80 cap version

    Releases poison gas while in the air. It can be immediately used with [Special Attack Button] during [Dodge]. Additional [Dodge] can be used consecutively.
    Dark Attribute
    Magic Attack 638%+17873
    Poison duration 11 sec for total 5 attacks
    Magic Attack per poison 1%+1787
    Attains 1 Alchemy Bubble

  • Epidemic Bubble
    70 cap version

    A giant hydro bubble is shot parabolically. Accurately hit enemies will get poisoned.
    Dark Attribute
    Magic Attack 327%+13555
    Poison effect duration 11 seconds total 5 attacks
    Magical Attack Power per poison effect 5%+1356
    Attain 1 Alchemy Bubble when skill is used

    80 cap version

    A giant hydro bubble is shot parabolically. Accurately hit targets will get Poisoned.
    Dark Attribute
    Magical ATK 490%+20333
    Poisoning duration: 11 sec, total 5 attacks
    Magical ATK per Poisoning 5%+2033
    When 3 Bubble(s) are used
    - Damage +100%
    When 5 Bubble(s) are used
    - Damage +200%

  • Poison Outbreak
    70 cap version

    Reacts with poisoned enemies to cause a massive explosion. The damage you give increases according to the number of bubbles.
    Dark Attribute
    Magic Attack 494%+10838
    Spending 3 Bubbles
    - damage +40%
    Spending 5 Bubbles
    - damage +80%

    80 cap version

    Reacts with poisoned enemies to cause a massive explosion. The damage you give increases according to the number of bubbles.
    Dark Attribute
    Magic Attack 642%+14090
    Spending 3 Bubbles
    - damage +100%
    Spending 5 Bubbles
    - damage +200%

  • Poison Purge
    70 cap version

    A huge pool of poison is created in front to attack enemies. Accurately hit enemies will get infected. Damage increases according to the number of bubbles possessed.
    Dark Attribute
    Magic Attack 2274%+25479
    Poison lasts for 11 sec and every 2 seconds, gives damage by 10701
    When 3 bubbles are used
    - Damage increases by 40%
    When 5 bubbles are used
    -Damage increases by 80%

    80 cap version

    Creates huge poison puddles in front to attack enemies. Enemies hit accurately will get infected. Damage increases according to the number of bubbles possessed.
    Dark Attribute
    Magical Attack Power 2274%+25479
    Poison lasts for 11 sec and deals 10701 damage every 2 seconds
    When 3 bubbles are used
    +40% damage increase
    When 5 bubbles are used
    +80% damage increase

Physician
  • Love Virus
    70 cap version

    Injects a virus that makes enemies confused. Magical damage for confused targets will increase. Not applicable for your own attack on others. Applicable on yourself for allies' attacks.
    Shadow attribute
    Magical attack power 397%+20866
    Magical damage 27% increase
    Duration 10seconds
    Attain 1 alchemy bubble when skill is used

    80 cap version

    Enemies are injected with a virus that increases their physical and magical damage and makes them confused. Confused targets will deal damage on own allies.
    Dark Attribute
    Magical ATK 397%+20866
    Physical and Magical Damage +27%
    Duration: 15 sec
    Attain 1 Alchemy Bubble when skill is used

  • Injector EX
    70 cap version

    Injector's attack range, Attack power, and HP recovery rate are increased. Also increases nearby allies' HP recovery.
    Injector's Attack power increased by 30%
    Character's HP recovery increased by 1%
    Wide area HP recovery increased by 8%

    80 cap version

    Injector's attack area and attack power are increased. Final damage effect is added to the first ally that is hit accurately.
    Injector ATK +30%
    Final Damage +50%

  • Heal Shower
    70 cap version

    Immediately recovers all allies nearby and enhances all the attribute attacks for a short period of time.
    Recovers 300%+36441 of Magical ATK
    All attribute ATK enhanced for 10 sec by 20%
    Up to 10 debuffs are cancelled
    1 alchemy bubble is obtained when the skill is used

    80 cap version

    Immediately recovers all allies nearby and enhances all the attribute attacks for a short period of time.
    Recovers 125%+12265 of Magical ATK
    All attribute ATK enhanced for 10 sec by 20%
    Up to 3 debuffs are cancelled
    Attain 1 Alchemy Bubble when the skill is used

  • Pandemia EX
    70 cap version

    The number of throwing Disease is increased by 3 and damage of enemies who are hit is increased.
    Disease's attack power is increased by 50%
    Damage of enemies who are hit by Disease is increased by 20% (5sec)

    80 cap version

    Number of flasks thrown is increased to 3, and damage received by enemies that are accurately hit will be increased. Attack becomes stronger and causes Plague.
    Disease's ATK increases by 50%
    Damage received by enemies accurately hit by Disease increased by 20% (Duration: 10 sec)
    Plague targets get 100% additional damage for Mixed Infection, Poison Break (EX), and Poison Purge
    Additional Plague damage: 1000

  • Chemical Harmony
    70 cap version

    Own Dark Attribute ATK is increased, and when Alchemy Bubbles are created by using poison and recovery related skills, a buff that increases Magical ATK for 10 sec will be given.
    Magical ATK: +10%
    Dark ATK: +20%

    80 cap version

    Own Dark Attribute ATK is increased, and when Alchemy Bubbles are created by using poison and recovery related skills, a buff that increases Magical ATK for 10 sec will be given.
    Magical ATK: +10%
    Dark Attribute ATK: +20%
    Injector's cooldown will be reduced by 8 sec when it hits enemies accurately.
    Additionally, 1 more Bubbles will be created when Injector is used.

Screamer
  • Phantom claw
    70 cap version

    Summon the Commnader's hand to stab in front. Entering the [Normal Attack Button] will allow a maximum of 4 consecutive attacks.
    Dark Attribute
    Magical Attack for maximum hits 483%+19921

    80 cap version

    Summon the Commnader's hand to stab in front. Entering the [Normal Attack Button] will allow a maximum of 4 consecutive attacks.
    Dark Attribute
    Magical Attack for maximum hits 822%+33866

  • Rampage claw
    70 cap version

    Spirit's hands are swished to make 3 consecutive attacks. Additional stun may occur for the last attack. Additional damage will be given to targets that are immune to stun.
    Dark Attribute
    Magical ATK: 1585%+34814
    Additional stun rate: 70%
    Magic ATK's 50% additional damage per hit for targets immune to stun

    80 cap version

    Spirit's hands are swished to make 3 consecutive attacks. Additional stun may occur for the last attack. Additional damage will be given to targets that are immune to stun.
    Dark Attribute
    Magical ATK: 1585%+34814
    Additional stun rate: 70%
    Magic ATK's 410% additional damage per hit for targets immune to stun

  • Chain claw
    70 cap version

    Use directly or during the landing position of [Phantom Claw] [Rampage Claw] and [Phantom's Rage] [Blitz Claw], enter [Special Attack Button] to summon the Commander's hand to hit the enemies up in the air.
    Dark Attribute
    Magical Attack 346%+10554

    80 cap version

    Use directly or during the landing position of [Phantom Claw] [Rampage Claw] and [Phantom's Rage] [Blitz Claw], enter [Special Attack Button] to summon the Commander's hand to hit the enemies up in the air.
    Dark Attribute
    Magical Attack 691%+21108

  • Revenge hand
    70 cap version

    Summon the Commander's Area 4m in front from which the Commander's hands will appear in all directions to pull the enemies and give damages when the area explodes.
    Dark Attribute
    Magical Attack 658%+15688

    80 cap version

    Summon the Commander's Area 4m in front from which the Commander's hands will appear in all directions to pull the enemies and give damages when the area explodes.
    Dark Attribute
    Magical Attack 1119%+26669

Dark Summoner
  • Sadism pleasure
    70 cap version

    Makes allies possessed by spirits for a certain period of time to increase dark attribute attack power by feeling pleasure in battle.
    The skill performer will also get HP recovery for every attack.
    Recover 3% of damages given to enemies as HP
    Maximum HP recovery of 88000
    Party members' dark attack power increased by 17.5%
    Dark attack of onself increased by 35%
    Duration 20 sec

    80 cap version

    Borrowing the power of an unstable spirit, own and allies' Dark Attribute ATK and Final Damage are increased. However, a large amount of own mana will be used up.
    While the skill is being used, the character's HP will be recovered whenever the character attacks enemies.
    Recovers 3% of damage to enemies as own HP
    Max 88000 HP recovery
    Dark Attribute ATK +8.5%
    Final Damage +8.5%
    Duration: 10 sec
    Left click after using the skill to use continuously
    Max stack 3 times
    Consumed MP: 5%+40000

  • Thirst for Revenge
    70 cap version

    When enemies are hit, additional damage is given to enemies outside 3m distance. Not applicable on Soul Gate.
    Additional Damage 10%

    80 cap version

    When [Phantom Claw][Chain Claw][Revenge Hand][Rampage Claw][Phantom's Rage][Blitz Claw][Chaos Formation] accurately hits enemies with Critical 20 times, [Resent Area] is enhanced which gives damage equal to 8 attacks and recovers own and allies' MP by30%. The effect disappears when Resent Advent is used.

Soul Eater
  • Soul scream
    70 cap version

    Summons Ghost of Grudge to attack enemies in front with screams of sorrow.
    Enemies attacked will be too shocked to give critical attacks
    but will have increased chance of critical attacks on themselves and reduced resistance to critical attacks.
    Dark Attribute
    Magic Attack 824%+19647
    Critical Resistance Reduction 20%
    Increased critical rate when target is attacked by 60%
    Duration 15 seconds

    80 cap version

    Summons a ghost that screams to the front to attack. Dragon's Soul is enhanced for a while to increase additional damage for Curse and allow quick usage.
    Targets that are hit accurately cannot deal Critical attacks, and their critical resistance is reduced.
    Allies who attack targets that are accurately hit will have increased Critical rate.
    Dark Attribute
    Critical rate of accurately hit targets: 0%
    Magical ATK 824%+19647
    Critical resistance of accurately hit targets reduced by 20%
    When attacking accurately hit enemies, Critical rate is increased by 60%
    Duration: 15 sec
    Dragon's Soul enhancement duration: 6 sec
    Skill speed increases when enhanced Dragon's Soul is used, and deals 30% additional damage when the attack hits [Cursed] targets accurately

Dancer
  • General Dawnblade
    70 cap version

    General Dawnblade is summoned.
    Dunblade walks in front and gives 3 consecutive attacks.
    Final damage increases in [Spirit Enhancement] state
    Physical attack power 2069%+59907

    80 cap version

    General Dawnblade is summoned.
    Dunblade walks in front and gives 3 consecutive attacks.
    Final damage increases in [Spirit Enhancement] state
    Physical attack power 2690%+65418

  • Ecstatic Dance Part 3
    70 cap version

    [Minotaur] is summoned
    Dances for 1.5 sec and is activated when [Special Attack Button] is entered
    Effect: Maximum HP of party members within a distance is increased, all HP recovery effect for oneself is increased
    Maximum HP is increased by 125000
    HP recover effect increased by 30%
    Duration 50 sec

    80 cap version

    Summons [Minotaur]
    Activated by entering [Special Attack Button] after dancing for 1.5 sec
    Effect: Elemental ATK and Physical ATK is increased.
    Elemental ATK: +30%
    Physical Damage: +30%
    Duration: 20 sec

Blade Dancer
  • Hurricane Gust
    70 cap version

    Tumbles in front quickly and hits the enemies up into the air to give great damage.
    Final damage increases in [Blade Enhancement] state
    Physical attack power 2566%+75014

    80 cap version

    Tumbles in front quickly and hits the enemies up into the air to give great damage.
    Final damage increases in [Blade Enhancement] state
    Physical attack power 3306%+97519

Spirit Dancer
  • Praetor
    70 cap version

    Praetor is summoned.
    Praetor slams the ground thrice to give powerful damage to nearby enemies and make them stunned. Can avoid the shockwaves created on the ground by jumping.
    Final damage increases when in [Spirit Enhancement] state
    Stun probability 50%
    Physical attack power 2224%+69226

    80 cap version

    Praetor is summoned.
    Praetor slams the ground thrice to give powerful damage to nearby enemies and make them stunned. Can avoid the shockwaves created on the ground by jumping.
    Final damage increases when in [Spirit Enhancement] state
    Stun probability 50%
    Physical attack power 2891%+78256

Chaser
  • Crippling Punisher
    70 cap version

    Enters enraged state which makes use of Illusion's powers. Action speed increases in enraged mode.
    [Normal Attack Button]: 4 consecutive enraged attacks
    [Special Attack button]: Moves forward
    Fire Attribute
    Each enraged attack
    Physical Attack
    813%+16902
    Action speed increased by 30%
    Duration: 10sec

    80 cap version

    Enters enraged state which makes use of Illusion's powers. Action speed increases in enraged mode and Criple Punisher's cooldown is recovered when you accurately hit enemies with fire attribute physical attack.
    [Normal Attack Button]: 4 consecutive enraged attacks
    [Special Attack button]: Moves forward
    Fire Attribute
    Per enraged attack
    Physical ATK
    813%+16902
    Action speed increased by 30%
    Duration: 15 sec

Ripper
  • Blade Runner EX
    70 cap version

    Blade Runner's strike down attack is enhanced with flames and shockwaves are created that push enemies away.
    Flame Attribute
    Attack power of additional attack (30% of Blade Runner)

    80 cap version

    Blade Runner's strike down attack is enhanced with flames and shockwaves are created that push enemies away. Also reduces attacked enemy's fire attribute defence.
    Fire Attribute
    Attack power of additional attack (30% of Blade Runner)
    Fire attribute defence reduced by 15% for 11 sec

  • Birthmark of the Wolf
    70 cap version

    Flame attack is enhanced by 10%.

    80 cap version

    Increases Fire Attack by 10% . When using [Crippling Punisher], character's burnt ashes cast [Shift Blow], [Izuna Drop] and [Artful Chaser] for 15 sec and disappear. Additionally, when using [Dedicate Shadow], received physical damage decreases by 70% and 30% of HP is recovered.

Raven
  • Applause EX
    70 cap version

    After Applause, additional attacks can be launched by pressing the normal attack button.
    Dark Attribute
    Attack power of additional attack (30% of Applause)

    80 cap version

    After Applause, additional attack can be dealt by using Normal Attack button.
    Dark Attribute
    Additional hit ATK: (Applause's 30%)
    Dark resistance of accurately hit targets is reduced by 7% (10 sec)

  • Punishment EX
    70 cap version

    Striking down attack is added to Punishment to enhance attack power and weaken the enemies.
    Dark Attribute
    Attack power of additional attack (30% of Punishment)
    Physical and magical defence of enemies hit are additionally reduced by 10%

    80 cap version

    Striking down attack is added to Punishment to enhance attack power and weaken the enemies.
    Dark Attribute
    Additional hit ATK: (Punishment's 30%)
    Physical and magical defence of enemies hit are additionally reduced by 10%
    Dark resistance of accurately hit targets is reduced by 7% (10 sec)

Bringer
  • Chakra Heal
    70 cap version

    Concentrates and throws Chakra to empower the character and party members around. Chakra will be sent out more often as time passes. While the skill is being used, enter [Special Attack Button] to tumble back to evade.
    Each Chakra
    recovers 3.2% of total HP
    recovers 16.2% of total MP
    increases 46.8% of Attack power
    maintains Attack power increase for 2sec
    reaches 5m

    80 cap version

    Concentrates and throws Chakra to empower the character and party members around. Chakra will be sent out more often as time passes. While the skill is being used, enter [Special Attack Button] to tumble back to evade.
    Each Chakra
    recovers 3.2% of total HP
    recovers 1.01% of total MP
    increases 46.8% of Attack power
    maintains Attack power increase for 2sec
    reaches 5m

  • Chakra Cure
    70 cap version

    Chakra energy recovers oneself and allies from debuff.
    Max 10 debuffs are removed
    Cooldown 15 sec

    80 cap version

    Chakra energy recovers oneself and allies from debuff. Cannot recover movement restrictions on own character.
    Max 10 debuffs are removed
    Cooldown 15 sec

FYI: patch notes are subject to change, up until the patch time.