Patch [20-10-2024]

General

  • Red Dragon Nest Memoria: is now available at lv80 Garden of time and Space. Practice the first 2 RDN bosses, and obtain jewels, red dragon scales & of course some gold.
  • Sparks: all existing lv80 sparks have been updated to use the correct stats and effects.

Class Changes

Patch Notes General
  • Ice Stacks

    Each stack now provides a 50% damage increase, making the max stacks 2 again.

  • Raid Attack Limit

    A class-based raid attack limit has been implemented. The following classes have had their limit increased from 2x to 2.5x their base attack: Moonlord, Gladiator, Destroyer, and Illumia. This change allows for a 25% increase in attack power during raids.

  • Skill Hits

    Improved to prevent rare cases where skills would double hit the same enemy.

  • Projectiles

    Overall hit consistency of projectiles has been improved.

Obscuria
  • Gravity Ascension EX

    Now applies its debuff on every hit.

Illumia
  • Nine Tail Laser

    Damage increased by 25%.

  • Laser Cutter

    Fixed an issue where explosions from Laser Cutter were inconsistent. This is a bug fix, but it's listed in class changes as it affects this class's overall damage.

Saint
  • Holy Shield

    Healing rate increased from 70% to 150% of your magic attack.

  • Heal Relic EX

    Healing rate increased from 100% to 180% of your magic attack.

  • All EX Relics

    Max HP ratio has been doubled.

  • Shock of Relic

    Damage increased by 30%.

Inquisitor
  • Shock Transition

    Fixed an issue where all party members could trigger the effect for the party’s Inquisitor. This is a bug fix, but it's listed in class changes as it affects this class's overall damage.

Bringer
  • Chakra Heal (Meditate)

    Moved to Light Fury’s skill tree.

Abyss Walker
  • Nightfall

    Added a 20% dark resistance debuff.

Raven
  • Punishment & Applause

    Debuffs from these skills can now stack.

  • The End

    Damage increased by 20%.

Gear Master
  • All Towers

    Fixed an issue where Engineer towers would inherit buffed stats from the summoner, resulting in “double buffing”, that was unintended for these summons. This is a bug fix, but it's listed in class changes as it affects this class's overall damage.

Alchemist
  • Summon Slime

    Can no longer freeze.

  • Slime Sacrifice

    Increased healing rate from 1.44% every 2 seconds, to 7.2% every 2 seconds.

  • Frostbite

    Damage increased by 20%.

Adept
  • Elemental Harmony

    Fire & Ice buff increased from 20% to 30%.

  • C2H50H

    Elemental resistance debuff increased from 20% to 30%.

  • Magma Punch EX

    Damage increased by 30%.

  • Magma Wall EX

    Damage increased by 10%.

  • Magma Wave EX

    Damage increased by 30%.

Swordmaster
  • Parry Stance

    Now allows you to counter any attack while casting. The counter can be manually activated by pressing Left Click, but will deal 50% of the damage it would have if it had successfully parried an attack. Cooldown reduced from 45s to 25s, and the buff duration reduced to 10s at max level.

Dark Avenger
  • Doom Blade

    Fixed an issue where the additional damage effect, would under certain circumstances use other ongoing skill hits as base (e.g., using Dark Crash while Doom Blade was active). This is a bug fix, but it's listed in class changes as it affects this class's overall damage.

FYI: next weekend, a new patch will bring rare grade talismans to the blacksmith, a small Halloween event, some class changes, and more.